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JRMC Config, Refers to the Jin Ryuu Mod Core CFG file, a file that is shared by most mine craft forge mods, it can change certain options of the Jinn Ryuu mod core, and other Jin ryuu mods, in certain ways. This has more reaching consequences then it may seem because since this mod acts as a base for nearly every other in Ryuu mod, it can effect all of them.

Command configsEdit

This section of the CFG file seem to deal only with weather or not to inform admins when a certain command is being used. The commands are jrmca, jrmcheal, jrmcse, jrmctp. Their are three true false options for each command, the first is weather to be notified if the command is used from the server console, the second is if it is used by another user, and the third is to be notified if they themselves used the command. (note their may be more to it since theirs a chance that all theses Commands must be inflicted on an individual, I could be wrong more research may be needed) All of these are set to true by default.

DBC server sided configs.Edit

Allow attributes over maxEdit

I'm not sure what this does. It's a true false option defined by "Allow Attributes Over Max Attribute limit with powerups". I'm not sure what it means.... max stats 5000

Form Damage MultiplierEdit

This is a number based option that increases the damage done when a player uses a form. It is organized first by Race or ability, Second by the forms inside that race or ability. This option works by increasing the damage of a player by a certain percent you write down (weather this is constantly The players power * what you wrote down for BLANK form, OR if this is Form A = Player power * Percent A, Form B = Form A * Percent B I know not.) The description also warns to use this option responsibly, as setting the percent too high is known to cause glitches.

the groups for this option are, Arcosian, Human, Namekian, Saiyan & Half-Saiyan, and Kaioken.

the different forms and defaults for each race and ability are:

Arcosian

Form0 30

Form1 40

Form2 60

Form3 80

Base 100

Form5 200

Ultimate 250

God 300

Human

Base 100

Full -50

Buffed -25

God -40

Namekian

Base 100

Full -50

Giant -25

God -40

Saiyan & Half-Saiyan

Base 100

SS 120

SSG2 150

SSG3 160

SSFullPow 130

SS2 200

SS3 250

Oozaru 110

Golden 130

SSGod 270

SSB 300

Kaioken

1 100

x2 120

x3 140

x10 160

x20 180

x50 200

x100 300

Ki Regeneration MultipliersEdit

This option is much like the last option in that it deals with forms, needs a number value, and organizes them in the same way, Firstly through race, though not ability yet, secondly through the forms inside that race. The difference is that this option effects how your ki regenerates in that form, either leaving it the same, making it increase faster, or making it decrease and It decreases ki with a negative number value. the number represents a percent and can at the most be 1000% and at the lest be -1000%. The description also says "Also percentages are still based on Power bonus amount." And I'm not very sure what that means.

the groups for this option are, Arcosian, Human, Namekian, and Saiyan & Half-Saiyan.

the different forms and defaults for each race are:

 S:"Racial Skill Arcosian - Ki Regeneration multipliers" <         Form0 300         Form1 250         Form2 200         Form3 150         Base 100         Form5 -50         Ultimate -100         God -40

 S:"Racial Skill Human - Ki Regeneration multipliers" <         Base 100         Full -50         Buffed -25         God -40

Namekian - Ki Regeneration multipliers" <         Base 100         Full -50         Giant -25         God -40

S:"Racial Skill Saiyan & Half-Saiyan - Ki Regeneration multipliers" <         Base 100         SS -20         SSG2 -30         SSG3 -40         SSFullPow -5         SS2 -20         SS3 -100         Oozaru -10         Golden -40         SSGod -10         SSB -40

Racial Skill TP CostsEdit

This is a number based option that sets the TP cost of skills you get for picking a certain race. The value you put in is the number of TP you want people to have to spend to level their race specific skill. Its organized first by race, then by the amount of times the player has leveled up the skill, the first is 0 the second is 1 ect ect. The difference between this option and the previous 2 is that their is no name identifying each purchase (and if that doesn't make sense just look at the examples, that will probably clear it up). Their doesn't seem to be limits on this option but it's sage to assume negative values probably won't work.

the groups for this option are, Arcosian, Half-Saiyan, Human, Namekian, and Saiyan.

the amount of times you can level up each races default skill and the default value for each increase are:

 I:"Racial Skill Arcosian TP costs" <         400         600         1000         2000         5000         10000

   # Server Sided! Half-Saiyan main skill costs changable.     I:"Racial Skill Half-Saiyan TP costs" <         100         250         350         500         1000         2000         5000

   I:"Racial Skill Human TP costs" <         100         250         500         1000         4000

   # Server Sided! Namekian main skill costs changable.     I:"Racial Skill Namekian TP costs" <         100         250         500         1000         4000

   I:"Racial Skill Saiyan TP costs" <         100         250         350         500         1000         2000         5000

Skill TP CostsEdit

   This options controls how much it costs to upgrade a skill purchased form a trainer. The amount you put in will be added every time a player learns that skill. So if you set fly to 5, it will cost 5 TP to upgrade once, then 10 to upgrade the second time, then 15 to upgrade the third.

   The skills this option can effect are, Dash, Endurance, Fly, Fusion, GodForm, Jump, Kaioken, KiSense, Meditation, and PotentialUnlock.

   the default values are:

   Dash: 5, Endurance: 15, Fly: 6, Fusion: 20, GodForm: 10000, Jump: 4, Kaioken: 19, KiSense: 25, Meditation: 30, PotentialUnlock: 13.

GeneralEdit

Attribute MaximumEdit

Attribute Maximum is defined as "aximum Attribute a player can have." and I'm not sure what that means. The lowest it can be set at is 100 and the highest is 30000. It is set to 500 by default.

Blocks Between Random BuildingsEdit

This option decides how far apart structures added by Jin Ryuu mods need to be. This wants a number value that represents the minimum amount of blocks their needs to be between to structures. The lowest this value can be is 20 and the highest is 100. It is set to 100 by default.

Building Spawn CheckEdit

This option is a true false check the decides if Structures added by Jin Ryuu mod hould spawn at all. If it is true they are allowed to spawn, if it is false they will not be able to spawn in. In the description it says that setting this to false may reduce server lag. By default it is set to true.

Debug InfoEdit

This option uses a true false check to see if you want the game to post how and when a player increases their TP. If true it will print out this information in the console, if false it will not. It says in the description that this us mostly used to monitor cheating and see if players are getting TP through unsavory means. It is set to false by default.

Energy Attack Destruction PowerEdit

This option is a numeric value, that seems to effect the VISUALS of explosions caused by energy attacks (So ki blasts from DBC or Ninjutsu form NarutoC). At max it can be set to 10 and the lest it can be set to is 1. The description explains that the lower the value of the number the less nice the explosions will look, HOWEVER this will reduce lag. It also says the higher the number the nicer the explosions will look, but that this will increase lag. By default it is set to 4.

Energy RegenEdit

This option takes a true or false response and decides weather or not energy (like Ki from DBC, or Chakra from NAruto) will regenerate over time or not. Theirs a note that says if it's set to false it may reduce lag. It's set t true by default.

Energy Regen RateEdit

This option takes a string and it decides how fast energy (like Ki from DBC, or Chakra from NAruto) regenerates. The levels you can enter are, normal, slow, fast, and faster. It's default set to normal.

Explosion Griefing OffEdit

This option takes a true false response. I'm not totally sure what it does but I assume it controls the explosion effects of Energy attacks (DBC Ki attack, Nartuo C Ninjutsu), and maybe even some explosive items (Paper bombs) and turns their ability to destroy blocks on or off. If this option is true they wont be able to destroy blocks, if it's false they will be able too. its set to false by default.

Fusion - Dance fusionEdit

This options uses a True false response, and decides weather the fusion technique i available. If it's set to true then the fusion technique is available, if it' set to false then it's not. The description say the main reason for this option is that fusion is not quite ready yet, and may be considered unbalanced as a game play mechanic. It is set to false by default.

Health RegenEdit

This option uses a true false response to decide weather health regeneration is on or not. If it is set to true it will be on, if it is set to false it will be off. The description also states that making this option false may reduce lag. I'm not sure exactly how this works, the description states, " If 'true' then the current Health Regeneration Over Time will be used, If 'false' then no Health Regenartion will be made." but I feel unclear about what that is. It is set to true by default.

Health Regen RateEdit

this option take a string response and decides how fast health will regenerate. The strings this option will accept are, normal, slow, fast, and faster. It is set t Normal by default.

Kaioken - Sustainable SuperEdit

This option takes a true false response, and decides if it is easy or hard to use kaioken when in a form. This is based of a thing from the anime where Goku uses kaioken in SS1 form. Though it i stated to only be a viable plan of action in other world... I should probably move this... If this option is set to true it will be easier to use kaioken when in a form. If it is set to false then it will be hard to use kaioken in your first form and even harder the higher level you go. At least that's what I assume from the description, "If 'true' then the Kaioken will be sustainable in any transformation, If 'false' then Kaioken will be hard to maintain with every transformation.". It is also stated in the description that this option would make things more unbalanced, game play wise. It is set to false by default.

Minigame TP daily limitEdit

This option uses a number response toe decide how much TP you can get from mini games in a day. The lowest the number can be is 0, the highest it can be is 100000. It is set to 10 by default.

Minigame TP daily limit increaseEdit

This option looks for a true false response. I am not sure what this does, It's description is "If 'true' then minigame TP daily limit increase based on player level, it will increase limit by 50%"

Minigame TP gain featureEdit

This option looks for a true false response. If it is set to true then players can get TP from the mini games. If it is set to false then they cannot. It is set to true by default.

Minigame TP multiplierEdit

This option looks for a number value. At most it can be 10000 at least it can be 0.0001. I'm not sure what this does but its description is, "TP gain multiplier value from 0.0001 to 10000.". It's set to 0.01 by default.

NPC Spawn CheckEdit

This option look for a true false response. The description has a note that making this option false can reduce lag. I'm not sure what it does but its description is, "If 'true' NPCs will go through a Check for every player, to make sure they spawned, if 'false' then no check.". I think I can understand what's going on, I'm just not sure what the consequences are of it being on or off....

Player Kill Alignment ChangingEdit

this option look for a true false response, turning a Player based Karma system on or off. I assume it works that if you kill a player you get Kara points twords the OPPOSITE side of the karma meter that the person you killed was on. I have no idea where that leaves you if you murder a neutral person, Maybe still evil? I mean you are till a murderer. If this option is set to true then this system will be in effect. if it's set to false then it will not be. Here's the description if you think you can glean anymore off of it, "If 'true'(default) the PKer will suffer from alignment change depending on the one who was killed what alignment had at the time.". It's set to true by default.

Player Size ChangeEdit

this option look for a true false response about weather the player will change size in accordance with their stats. If set to true they will change size with their stats, if set to false they will stay default mine craft size. This it set to true by default.

Power ReleaseEdit

This option looks for a true false response and decides whether or not the power release system will be used. Basically power release is that thing in the A-RPG parts of some of Jinn ryuu mods (DBC, NarutoC, SAO C) where you can decide to only use a certain percent of your power by charging it up or down. This option can turn this off or on and if it's off players will jut be set a 50% strength all the time, unable to change that value. If true then the Power release system will be on (so like normal), if it's set to false then the game will use the, tuck at 50%, method. The description mentions setting this option to false may reduce lag. It is set to true by default.

Power Release - Still StandEdit

this option looks for a true false response and decides whether you can move around or not while releasing. Releasing refers to and action in the power release mechanic,(Detailed in the last option) that lets you use more or less of your power, when you actually raise or lower how much strength your using. If this is set to true then players cannot move while their releasing. If it' set to false then they can move. this is set to true by default.

In development functionsEdit

Their are three options in the cfg at the time of writing this with the description, "Function not available yet, Don't Change!" all taking empty as their response. They are SSC, SSURL, SSURL2. IDK what that's about.

Safe Zone RightClick AccessEdit

This option adds a list of blocks you can interact with in safe zones. I'm not totally sure how this works but it looks like everything you need to reverse engineer it is in the default CFG. I for one am too tired right now. The description also states that leaving this list empty may reduce lag.

the default list is:

 S:"Safe Zone RightClick Access" <         wooden_door         jinryuudragonblockc:tile.BlockHealingPodDoor         crafting_table         lever         stone_button         wooden_button      >

Safe Zones EnabledEdit

This option looks for a true false response about whether or not to enable safe zones. If it's set to true safe zones around certain NPCS will be enabled. If it's set to false then they will not be. The description mention that their option being false may reduce lag. This option is set to true by default.

Skill Meditation - categoryEdit

This option looks for a string response and decides how the Meditation ability works. The two strings this option looks for are either, passive, or active. If it's set too passive then this skill will increases the Regeneration rate of body (Health), Energy (DBC: Ki, Naruto: Chakra), and stamina (the yellow bar in DBC). if set too active then this skill will recharge energy (DBC: KI, Naruto: Chakra) when the release key is held down, acting as an energy recharge ability, and also will increase effectiveness as the skill is leveled up. it is set to passive by default.

(and yes, this is the thing everyone keeps asking about in that getting sstarted page. I found it. I didn't wana do it, but I did it, no I have to scour the DBC cfg for info on the respawn system cus I didn't find it here....... I am a sourpuss and hate everyone.)

Skill Meditation - max rate at lvl 10Edit

This response looks fr a number response. It can be at the most 500 and at the least 0. I'm not sure what it does, it seems to effect the magnitude of how much more body, energy, and stamina you get back, or how much energy you generate when using the meditation ability in passive, or active mode. I'm just not sure how. Heres the description, "The maximum rate at skill level 10 in percentage. Rate can be from 0 to 500 (default: 50) It will increase the regen or recharge with the max rate devided by 10 multiplied with skill level. (default 50% max rate at lvl 1 will become 5%)". This is set to 50 by default.

Stat Defense - Passive outputEdit

This option looks for a number response that represents percentage. It can be from 0 to 50. I'm not sure what this does but it's description is, "With this you can change the passive defense output to an extend, numbers are meant to be in percentage. Rate can be from 0 to 50 (default: 20)". its default value is 20.

Training Point Gain - 'TP gain / melee' rateEdit

This option looks for a number response. Value can be 1 to 10000. This has something to do with increasing Tp gain amount my the mind attribute, and how it will increase by the TP gain attribute set below this one, buy I'm not sure how so here's the description, "Based on Mind Attribute increase. With every 'configured amount' in Mind attribute the TP gain will increase by 1 OR with the amount configured at 'Training Point Gain - TP amount gained'. Rate can be from 1 to 10000 (default: 200)". default is set to 200.

Training Point Gain - TP amount gainedEdit

This option looks for a number response. Number can be 1 to 100. This influences TP gain but I'm not sure how EXACTLY. My first guess is that this is how much TP you get for punching something but maybe it runs deeper than that? Not sure have a look at the description, "Tp gain can be, from 1 to 100. (default: 1)". default is set to 1.

jbra configsEdit

These next two options seem to be client sided. Not saying none of the previous ones where just saying that these strike me as ones you can edit from the client side. Which means you can change them from your game and still join servers and it will still be what you picked. in case you didn't know that.

Force JBRAEdit

This option looks for a true false response. not sure what it does here's the description, If 'true' it will force JBRA over other mods, if 'false' then not.". is set to true by default.

Hide Hair When Helmet OnEdit

This option looks for a true false response, and deiced whether putting on a helmet hides character creator hair or not. If true it putting on a helmet will his players hair, if false then it won't. it is set to true by default.